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About

I make objects that live on the seam between two worlds that rarely meet: the computer and the workbench.

For most of my life I worked in silico: in computer simulation. I trained in organic chemistry, biochemistry, and pharmacology, wrote reams of software, designed molecules as well as autonomous robots, and earned four U.S. patents along the way. Almost forty years spent teaching machines to do precise things, almost all of it on a screen.

Then I started making things you can pick up and hold.

Every piece I build begins the way my old work did, as a model, parametric and exact, refined in software and cut on the machines in my shop in the Pacific Northwest. But that's only half of it. The wood is solid hardwood, not veneer. The grain is chosen, the joinery is real, the finish goes on by hand and takes the time it takes. And the electronics inside run firmware I designed myself. The object answers to you, not to a server somewhere.

I don't make many of these. I can't, and I wouldn't want to. Each one is built to order, signed, and numbered, and it's meant to outlast the decade it was made in.

What you're buying isn't a gadget with a wooden shell. It's the product of a particular and slightly unreasonable conviction: that the things we live with every day should be made with the same rigor we'd give a patent, and the same care we'd give by hand.

— Heinz Hemken, In Silico Studios

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